Orca-Cola Cast #5 : Blood Bowl 2 Bonanza! Ft. Gauthier Brunet, Cyanide Project Manager
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Orca-Cola Cast #5 : Blood Bowl 2 Bonanza! Ft. Gauthier Brunet, Cyanide Project Manager
Des infos sur BB2 en anglais ^^
http://orcacolacast.libsyn.com/orca-cola-cast-5-blood-bowl-2-bonanza-ft-gauthier-brunet-cyanide-project-manager
http://orcacolacast.libsyn.com/orca-cola-cast-5-blood-bowl-2-bonanza-ft-gauthier-brunet-cyanide-project-manager
Logain- Messages : 591
Date d'inscription : 23/02/2012
Re: Orca-Cola Cast #5 : Blood Bowl 2 Bonanza! Ft. Gauthier Brunet, Cyanide Project Manager
01. Single player - AI improvement : a new AI from scratch based on first. Open server side script system, can be improved including by the community unlike BB1 C++ program. Several can exist.
02. No blitz / real time mode. LRB6 rules pack serves as basis. Some new added systems are included (not options) but have low impact.
03. More admin control (flexibility) but only on some parts (custom private league creation for example, replace missing player with IA or another player, avoid having a monster team created somewhere and go elsewhere...).
04. More intuitive online leagues interface but too early to answer (question about validating matches by both opponents to have admins only validate the rest = no answer). Management game means quick navigation.
05. Match making criteria on TV with small ranking variation on BB1. They have not chosen how to implement it yet.
06. Stability on multiplayer matches (opening ports, disconnections...). Reconnecting option on server based should improve.
07. Player marketplace : different ideas but a lot of things still to be defined. Will not be an option at at start as team creation as access to it. League options could stop further access ?
08. Access to more detailed stats, print / copy it. Could be opened as web service or web export for players. Important to incite communication. They want to build the right tool.
09. Open leagues from Cyanide will be moderated ? In house moderator with Focus possible, moderator access might be given to reliable people from the community.
09. Will there be backwards compatibity ? Impossible as BB2 is created from scratch (BB1 couldn't evoluate because of its architecture).
10. Graphics rebuilt from scratch. Old data reused when possible. BB2 will have the same art direction (faithful license design).
11. Official forum bug list watched by Cyanide people. Old architecture meant difficulties to correct bugs. New architecture should mean bugs will be easier to find and correct. LRB6 expert works for Cyanide.
12. Graphic engine = big increase in system requirements ? Higher recommendede configuration but in a reasonnable way.
13. Player customization possibility ? Should be better but no answer.
14. DLC ? Possible up to Focus (the publisher).
15. No plan for player or roster creation at the moment.
16. Release date ? 2014... Open or closed bêta will happen.
02. No blitz / real time mode. LRB6 rules pack serves as basis. Some new added systems are included (not options) but have low impact.
03. More admin control (flexibility) but only on some parts (custom private league creation for example, replace missing player with IA or another player, avoid having a monster team created somewhere and go elsewhere...).
04. More intuitive online leagues interface but too early to answer (question about validating matches by both opponents to have admins only validate the rest = no answer). Management game means quick navigation.
05. Match making criteria on TV with small ranking variation on BB1. They have not chosen how to implement it yet.
06. Stability on multiplayer matches (opening ports, disconnections...). Reconnecting option on server based should improve.
07. Player marketplace : different ideas but a lot of things still to be defined. Will not be an option at at start as team creation as access to it. League options could stop further access ?
08. Access to more detailed stats, print / copy it. Could be opened as web service or web export for players. Important to incite communication. They want to build the right tool.
09. Open leagues from Cyanide will be moderated ? In house moderator with Focus possible, moderator access might be given to reliable people from the community.
09. Will there be backwards compatibity ? Impossible as BB2 is created from scratch (BB1 couldn't evoluate because of its architecture).
10. Graphics rebuilt from scratch. Old data reused when possible. BB2 will have the same art direction (faithful license design).
11. Official forum bug list watched by Cyanide people. Old architecture meant difficulties to correct bugs. New architecture should mean bugs will be easier to find and correct. LRB6 expert works for Cyanide.
12. Graphic engine = big increase in system requirements ? Higher recommendede configuration but in a reasonnable way.
13. Player customization possibility ? Should be better but no answer.
14. DLC ? Possible up to Focus (the publisher).
15. No plan for player or roster creation at the moment.
16. Release date ? 2014... Open or closed bêta will happen.
Logain- Messages : 591
Date d'inscription : 23/02/2012
Re: Orca-Cola Cast #5 : Blood Bowl 2 Bonanza! Ft. Gauthier Brunet, Cyanide Project Manager
Ca me semble très intéressant tout ça
A voir donc...
A voir donc...
Maldoror- Messages : 919
Date d'inscription : 09/03/2011
Re: Orca-Cola Cast #5 : Blood Bowl 2 Bonanza! Ft. Gauthier Brunet, Cyanide Project Manager
Le point 9 me fait peur.
Cela signifie t-il qu'on ne pourra pas importer nos équipes de BB 1 ?
Cela signifie t-il qu'on ne pourra pas importer nos équipes de BB 1 ?
redd- Messages : 710
Date d'inscription : 02/10/2013
Age : 44
Localisation : Lille
Re: Orca-Cola Cast #5 : Blood Bowl 2 Bonanza! Ft. Gauthier Brunet, Cyanide Project Manager
C'est bien cela, les vieilles équipes resteront sur BB1.
Logain- Messages : 591
Date d'inscription : 23/02/2012
Re: Orca-Cola Cast #5 : Blood Bowl 2 Bonanza! Ft. Gauthier Brunet, Cyanide Project Manager
ou alors, ça signifie qu'un joueur BB2 ne pourra pas jouer avec un joueur BB1 (ce qui est compréhensible), mais qu'il y aura peut-être un outil de conversion d'équipes (ce qui serait top).
Ce serait + malin de leur part de permettre une conversion d'équipes s'ils veulent que le jeu se vende bien. Moi, perso, je l'achèterai sûrement (conversion d'équipes ou pas) mais j'imagine que beaucoup de joueurs préféreront continuer de jouer au 1 avec leurs équipes plutôt que de tout recommencer.
Ce serait + malin de leur part de permettre une conversion d'équipes s'ils veulent que le jeu se vende bien. Moi, perso, je l'achèterai sûrement (conversion d'équipes ou pas) mais j'imagine que beaucoup de joueurs préféreront continuer de jouer au 1 avec leurs équipes plutôt que de tout recommencer.
redd- Messages : 710
Date d'inscription : 02/10/2013
Age : 44
Localisation : Lille
Re: Orca-Cola Cast #5 : Blood Bowl 2 Bonanza! Ft. Gauthier Brunet, Cyanide Project Manager
Non il n'y aura pas du tout de compatibilité, même s'ils savent que cela aurait plu aux joueurs, car ils refont entièrement l'architecture du jeu.
Logain- Messages : 591
Date d'inscription : 23/02/2012
Re: Orca-Cola Cast #5 : Blood Bowl 2 Bonanza! Ft. Gauthier Brunet, Cyanide Project Manager
Je confirme les dires de Logain.
BB1 n'est pas "adaptable" à la nouvelle architecture qui sera mise en place
BB1 n'est pas "adaptable" à la nouvelle architecture qui sera mise en place
Maldoror- Messages : 919
Date d'inscription : 09/03/2011
Re: Orca-Cola Cast #5 : Blood Bowl 2 Bonanza! Ft. Gauthier Brunet, Cyanide Project Manager
merci de l'info
c'est dommage, quand même
c'est dommage, quand même
redd- Messages : 710
Date d'inscription : 02/10/2013
Age : 44
Localisation : Lille
Re: Orca-Cola Cast #5 : Blood Bowl 2 Bonanza! Ft. Gauthier Brunet, Cyanide Project Manager
Intéressant tout ça. Hate de voir...
PoussinFou- Messages : 436
Date d'inscription : 09/09/2012
Age : 45
Localisation : Halluin
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